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Cursed this cursed blessing!

Narrative 3D gameplay, with combat based on insults and dodging enemy abilities.

3D exploration game, with a combat system based on insulting and intimidating enemies, you will have to discover which is the most effective against each of these.

In this game you play as Pistachin, a little plant to which happens the worst thing that could happen, a hero dies at his feet, so the rest of the monsters now focus on you and want to know how he died, while Pistachin is looking for a way to resurrect the hero, which will accompany him in the form of spirit. 

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  • In the pre-production of the project I was in charge of the creation and control of the repository, preparing the project in Unity, with the necessary plugins, explanatory video of basic notions of GIT.

  • In the production I was in charge of:

    • A simple AI for the enemies, with state machine, “randomize skills”, movement, plus the Pause Menu and options menu, changing the resolution and screen refresh (Hz), full screen or windowed, adapting to each PC/monitor.

    • Sound menu adjustments were corrected, to adapt it to the sounds and music of the game and avoid imperfections such as distortion.

    • Game localization (English and Spanish).

    • Dialogue system.

    • Correction of the texts, organizing the tables and keys in a simpler and more friendly way for the rest of the team.

    • Menu navigation.

    • HUD of the fear system creating a “progress bar”.

    • Main menu animations and credits.

  • Extras:

    • Feedback surveys.

    • Publication of the project in itch.io.

    • Video recording and editing. 

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