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It is a 2D pixel art game, with bullet hell mechanics.
In this game, you take control of a Mindcaster, an agent that evaluates the psychological behavior of the inhabitants of each capsule, in case they act differently, a Mindcaster is hired to locate, neutralize and correct their behavior, accessing their mind, through Bullet Hell mechanics.
Game presented to the 5th Contest of videogame programming of the Universidad Politécnica de València, where we got the 2nd prize.
My work in the project was to set up the scenario, with its collisions, a skill of Travis, the first boss and the dialogue and narrative system.
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